ConFusion is split into three sessions. Each session is three hours long, and sessions have enough time between each that you'll be able to grab a bite to eat, stretch your legs, and catch up with your friends.
Register your game
Want to run something at ConFusion 2018? You're in luck: we want your game!
Got questions about games? Want to know what you could run? Lucky for you, we have a page dedicated to GM- and facilitator-specific questions.
Signing up for games
You can sign up for session 1 by registering as a player. If you can't register for the convention in advance, you can still register on the day, but your preferred game may have filled up already.
You can sign up for sessions 2 and 3 by filling in a session signup form at the convention proper. We'll tell you more about session signup on the day. If you have any questions, feel free to either get in touch with us before the convention, or visit the signup desk on the day.
Some games are marked surge protection. These games are backup games, in case we find ourselves with more attendees than we expect in a given session. All surge protection games will run as normal games at some other point in the convention.
You're free to sign up for surge protection games as you would a normal game, but if everything goes well they won't need to run.
If you've been assigned to run a game for surge protection, fill in a session signup form as if you weren't running. Desk staff will get in touch if you're needed to run for a given session.
Game blurbs will be posted here as GMs register their games.
- GM: Paul Wilson
- System: Marvel Heroic Roleplaying
Riker's Island has a secret. Just off-shore is the Raft: a supermax prison for the worst of the worst.
Normally the prison is one of the safest places in New York. S.H.I.E.L.D. agents patrol the cell blocks and Stark tech serveillance watches each of the prisoners with an eagle eye.
But there is a huge storm knocking out the power throughout the city and the raft systems are breaking down. Communication to the Raft is down and the worst of the worst might just find their way out.
Can you find out who is behind the system failures?
Can you protect the city?
Can you stop the breakout?
Dread: Redwater Rapids
- GM: Jay 'Rakdos' Daysh
- System: Dread
- Content: Violence and maybe gore, maybe racism, horror
The little town of Redwater, Texas. Home to a good seven hundred souls and the Quincey Morris University.
It is a time of curiosity, debauchery and intensity. The Swinging Sixties is in full swing, and it is summer break of 1967. Not a lot of songs reference the Summer of '67, but to hell with that, it's time to party!
However, there are a lot of tales.
Wright Patman Lake, the biggest lake for miles, has a few myths about it, as well as the university itself.
The infamous Minotaur Scares of '63 and '66 were bloodbaths, a group of five people in the woods and another group of four in the streets of Redwater itself, with both survivors blaming bull-headed figures wielding axes
The Mud Drownings in '62 had a group of campers drown, eventually fished out covered in hardened, clay-like mud.
The Quincey Morris Bitings in '66, found out due to a student who tattled on those involved, had a handful of students kill each other, some with bite marks on their necks and one impaled in the woods not far from the university.
But come on, those stories are all just myths. No such things as minotaurs, or vampires, or mud monsters, exist... Right?
The Fleshwarped Queen
- GM: Richard Fields
- System: Pathfinder (Pathfinder Society)
This is a Pathfinder Society scenario, for 3-6 players with characters levels 1-5. There will be pre-generated characters available. If anyone has society legal characters you are welcome to bring them along. As timing will be a little tight, knowing your strengths and playing to them is an advantage. Team play and quick decision making are important, success depends on you all.
Heavy Metal Æons
- GM: Michael Sands
- System: Heavy Metal Æons (playtest version)
- Content: If it could be in a metal song, it could be in the game.
Epic adventure in the style of heavy metal songs.
Note: All places taken for this game in Session 1.
The King is Dead
- GM: Sarah Gosse
- System: The King is Dead
Blurb to come.
Note: All places taken for this game in Session 1.
Just a little bit of hell
- GM: Sophie Melchior
- System: Monster of the week
In the small town of Purgatory strange things happen all the time. Set in the same place as Wynonna Earp (the TV show/comic books) the players will uncover a new mystery in the secluded Montana town.
Morts: Don't have a Cow, Lich
- GM: Brett Taylor
- System: Fate Core + Morts: a Fate World of Adventure
- Content: Ghosts, zombies, skeletons and other hellish monstrosities.
The zombie apocalypse was rough, but that was, like, a hundred years ago. It's time to move on already.
Zombies, lich kings, ghosts...they're a reality now, and somebody's got to keep them in line. But it's not a dream job. More like the last refuge for losers and desperate teenagers in need of a little cash. You're a Mortician or "Mort," facing down the undead for minimum wage and possibly getting eaten in the process. Training's overrated, but you do get a shotgun, a couple of chintzy ritual components, and a chewed-up leather jacket.
And now that sentient undead have equal rights, they too can have a literal hell-on-earth government job.
You and your team of Morts are chasing down a cow out beyond the outskirts barricade. But ... haven't cows have been extinct for over 45 years? And cows have 6 legs and glowing eldritch eyes, right? ...right?
Planet Mercenary: Rough Road
- GM: William Huggins
- System: Planet Mercenary: D6 Mayhem
In an attempt to improve your poor reputation you took a tricky job rescuing a kidnap victim from a pirate haven, the so-called "private" world of Khilosh. Against the odds you pulled it off and got the hostage safely aboard your ship - but now the mercenary company providing "security" for Khilosh won't let you leave. You don't know why but there sure aren't any reasons that are good for you and unfortunately their fleet is rather larger than your ship.
It's funny how this spaceport didn't seem like a death trap on the way in…
"Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!"
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case selling a bunch of someone else's stuff. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
- GM: Malcolm Harbrow
- System: Larp
- Content: Mental illness, suicide, drug use, being evil bastards
WINTERHORN: the code name of a small but passionate group of "peace and justice" activists. On the surface they project innocent, if misguided, zeal, but you know better. You've dealt with groups like this before, and there's always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.
As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN's members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state's hands need to stay clean.
They won't know what hit them.
WINTERHORN is a live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you'll learn about the techniques used in the real world in pursuit of these goals. While developed as an educational tool for activists, this is an entertaining larp in its own right.
Aro Valley Mysteries
- GM: Paul Wilson
- System: Monster of the Week
- Content: Comedic supernatural horror
Something stirs deep in Aro Valley, down one of those streets you've walked past a hundred times. People have started going missing and it's up to you to find out what is happening.
You always thought that guy at the video place looked a little too pale, that old lady with too many dogs, the guy who owns a fancy car but lives in that dilapidated house on the corner...or was it the guys at the brewery looking for a special ingredient?
This is a monster hunting game set just a stone's throw away and right around now. Are you brave enough to see what lurks in the shadows of the darkest parts of the valley?
Good Society: A Jane Austen Roleplaying Game
- GM: Donna Giltrap
- System: Good Society (quick start rules)
This will be a playtest of the quickstart rules for Good Society: A Jane Austen Roleplaying game. Expect Romance, Scandal, Manners (maybe not in that order).
- GM: Matthew Harward
- System: Microscope
Microscope is a game in which we will construct an epic history. It might be the rise and fall of the dark lord, the diaspora of humanity to the stars, or the history of the lost city of Atlantis. It's non-linear and is often described as fractal game. Suitable for those with little experience, but it's great for anyone.
- GM: Jan-Yves Ruzicka
- System: Fiasco
- Content: Cosmic horror, swearing, violence, unhappy endings
All is quiet aboard the U.S. Navy submarine SS-495, the USS Saddleback. She’s on reduced battery power, nestled in the soft mud of the North Sea somewhere off the coast of Lower Saxony.
It is the middle of World War II. You were specially selected for this mission. They made it sound like a great honor, to ferry a handful of civilians somewhere, in the greatest secrecy, so they could do something that would help win the war. It was called “Objective Zebra”. It hasn’t worked out so well.
When you came to rest on the bottom, amid the screaming protest of over-stressed metal, the gage read 226. There is a meter of water in the pump room and the forward torpedo compartment is largely flooded. The horrible groaning of the tortured pressure hull has mixed with another sound - something stranger, more unearthly - from outside the Saddleback. Whatever it is, it is like nothing even the saltiest old timers has ever heard before. And it is getting closer. What the hell did those civilians do?
You’re trapped in a stranded submarine and you have to get the hell out of here...before it comes in!
Fiasco is a GMless story-game of ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination.